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Characters may be wearing armor that stops certain types of damage from getting though to a certain body part. Taking the example of a knife injury to the arm that rolled out to be Excellent Sharp damage, if the victim was wearing a heavy leather coat, the sleeves would cover the arms and thus act as armor. If the leather coat had Good protection against Sharp damage, that would remove 3 ranks of the injury, leaving it as only a Poor (+1) Sharp damage to the arm.

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