Reagentry requires the use of Reagents, which are physical (ordinarily herbal) components which can be combined together to create spell effects. The following section contains a list of reagents that a magician can use in spellcasting. Each item has a different meaning when used in a spell, and the amount of the item which is used up is equivalent to spell points. Thus, in order to be fair, the Reagentist must keep careful track of his spell reagents.
Each item has the attributes which are described below.
Name: The name of the reagent.
Influence: The area of influence over which the item holds sway. This can be a Major or Minor Sphere of magic or a School of Magic. Thus, in order to cast spells, one must combine all the items from both Sphere and School.
Town Difficulty: The difficulty to find the ingredient at shops. The mage must make a Luck roll which can be modified by Research in order to find the ingredient. He must beat or exceed the rank shown in order to find it. The GM should only ever allow this roll to be made once per visit to a town.
Wild Difficulty: The difficulty to find the ingredient in the wild. The mage must make a Luck roll which can be modified by any of his herbal-based skills in order to find the ingredient. He must beat or exceed the rank shown in order to find it. He must also make sure he is searching in the right locale. The GM should only allow this roll to be made once per day. If a listing says “None” under difficulty, the reagent may be found without a roll.
Locale: The type of environment in which the ingredient can be found.
Cost Per Batch: How much it would cost to buy or sell a full batch of the ingredient.
Yield Per Batch: How many pinches of the ingredient can be found in a single full batch.
Note that a batch is usually the amount that can be fully harvested from one plant.
This is normally also the amount in which the ingredient is sold.
Reagent | Influence | Town Difficulty | Wild Difficulty | Locale | Cost Per Batch | Yield Per Batch |
---|---|---|---|---|---|---|
Liferoot | Life, Health, Regeneration | F | G | Grassland | 100 | 10 |
Bannergrass | Hope, Truth | G | F | Grassland | 250 | 15 |
Harkin's Root | Fortitude | F | G | Grassland | 120 | 15 |
Purple Raincap | Intuition | F | G | Forest | 200 | 5 |
Cactus Fruit | Water | E | G | Desert | 950 | 5 |
Freezeflower | Cold or Ice | G | E | Arctic | 675 | 3 |
Pond Reed | Sound | G | P | Fresh Water | 80 | 5 |
Rose Petals | Love | F | P | Grassland | 100 | 3 |
Crystal | Magic | F | P | Desert/Cave | 400 | 1 |
Sage | Wisdom | P | F | Desert | 70 | 10 |
Runroot | Dexterity, Agility, Reflexes |
F | P | Grassland | 140 | 20 |
Glass | Reflection | P | E | Desert/Cave | 15 | 30 |
Sunroot | Light, Day, Warmth | F | G | Desert | 135 | 5 |
Carrot | Sight | F | P | Grassland | 5 | 3 |
Fern | Illusion | F | P | Grassland | 25 | 3 |
Spiritreed | Faith | E | E | Forest | 700 | 5 |
Bonedust | Animals | G | F | Animal | 45 | 10 |
Dust | Hunger | N/A | N/A | Anywhere | N/A | 50 |
Rabbitweed | Fertility | F | P | Grassland | 50 | 20 |
Violet | Empathy, Compassion | P | F | Forest | 45 | 5 |
Tulip | Air, Wind, Weather | P | G | Forest | 45 | 5 |
Lavender | Scent, Sleep | P | F | Grassland | 45 | 5 |
Yellow Sand | Lightning, Thunder, Electricity |
E | P | Desert | 750 | 10 |
Walnut | Intellect | P | P | Woods | 5 | 1 |
Bindweed | Friendship | G | F | Desert | 350 | 15 |
Any plant or wood | Plants, wood | N/A | N/A | Anywhere | N/A | 20 |
Kudzu | Growth | G | E | Grassland | 800 | 15 |
Kingscrest | Medicine | F | E | Forest | 850 | 5 |
Thirst Thistle | Thirst | F | G | Fresh Water | 45 | 5 |
Hemlock | Poison | F | F | Forest | 200 | 10 |
Eucalyptus | Focus | G | F | Forest | 60 | 10 |
Iron Filings | Metal, Magnetism | P | None | Cave | 200 | 30 |
Sand | Earth | P | None | Desert | 10 | 50 |
Whitestone | Protection | F | G | Anywhere | 20 | 1 |
Red Sand | Bravery, Courage | G | E | Desert | 1200 | 30 |
Dandelion | Strength | P | None | Grassland | 1 | 1 |
Sand Dollar | Wealth, Luck, Fortune | G | F | Beach | 450 | 1 |
Mindweed | The Future | E | E | Forest | 5000 | 5 |
Lilac | Speed | P | G | Grassland | 40 | 1 |
Dead Mindweed | The Past | E | E | Forest | 12,000 | 5 |
Thornroot | Memory | G | P | Forest | 500 | 5 |
Dead Thornroot | Entropy | E | P | Forest | 500 | 25 |
Gravedust | Darkness, Night, Death, Shadow, Disease, Fear, Sorrow, Vanity, Evil |
G | None | Graveyard | 50 | 25 |
Flameweed | Fire | G | G | Desert | 200 | 10 |
Hero’s Thorn | Combat | G | E | Forest | 350 | 5 |
Dramweed | Skill | G | E | Grassland | 400 | 5 |
Doram Root | Passion | E | G | Mountain | 900 | 5 |
Black Sand | Hatred | E | E | Mountain | 1200 | 30 |
Hammerweed | Justice | E | P | Mountain | 1500 | 10 |
Elvantar’s Star | Willpower, Psyche | E | E | Forest | 20,000 | 5 |
Wildweed | Insanity | E | E | Cave | 3000 | 15 |
Stinkweed | Detection | G | P | Forest | 30 | 5 |
Visionroot | Concealment | E | F | Grassland | 400 | 15 |
Eras’ Torch Root | Creation | G | E | Grassland | 700 | 15 |
Mandrake Root | Destruction | G | E | Swamp | 1400 | 20 |
River Foam | Expansion | F | None | Fresh Water | 2 | 20 |
Sea Salt | Contraction | P | None | Ocean | 1 | 35 |
Charcoal | Projection | P | None | Forest | 1 | 20 |
Garlic | Repulsion | P | G | Grassland | 1 | 10 |
Stencilroot | Shaping | G | G | Mountain | 15 | 5 |
Dormu Leaf | Alteration | E | F | Forest | 400 | 5 |
Errianna’s Ear Leaf | Enhancement | E | E | Forest | 3000 | 10 |
Mindelwood | Detraction | G | P | Mountain | 200 | 15 |
Arrum Grass | Collection | G | P | Grassland | 250 | 5 |
Redroot | Dispersion | G | P | Grassland | 200 | 5 |
Holy Flower | Transmutation | E | E | Mountain | 6000 | 10 |
Gantharr’s Gift Root | Imbuement | E | E | Mountain | 4500 | 10 |
Tennen’s Leaf | Imposition | G | P | Forest | 60 | 5 |
Houndsear Leaf | Deposition | G | P | Forest | 120 | 5 |
Dragon’s Blood Petal | Summonation, Unsealing, Evocation |
E | E | Mountain | 8000 | 5 |
Phoenix Tail Leaf | Banishment, Sealing, Invocation |
E | E | Mountain | 7500 | 5 |
Heraldroot | Reversal | F | G | Grassland | 200 | 5 |
Torm Root | Advancement | F | G | Mountain | 500 | 10 |
Thornleaf | Infliction | P | G | Forest | 400 | 5 |
Whitestone | Protection | F | F | Anywhere | 20 | 1 |
Hemlock | Weakening | F | F | Forest | 200 | 10 |
Grondun Root | Strengthening | G | E | Mountain | 2000 | 10 |
Mageweed | Analyzation | E | E | Mountain | 8000 | 15 |
Brown Cap | Confusion | G | E | Forest | 300 | 5 |
Whitecap | Resistance | G | E | Forest | 300 | 5 |
Stoneweed | Permittance | G | E | Forest | 300 | 15 |
Deadly Nightshade | Cursing | F | G | Forest | 550 | 5 |
Silverleaf | Blessing | P | E | Forest | 400 | 10 |