The following is a list of all the standard equipment that one might use in a Hero @ Heart campaign.
Melee Weapons
This is a list of weapons that can be used in melee combat.
Weapon | Damage | Extra Info |
---|---|---|
Dagger | Poor Sharp/Fair Puncture | |
Short Sword | Fair Sharp or Puncture | |
Long Sword | Fair Sharp/Good Puncture | |
Broad Sword | Good Sharp/Good Puncture | |
Great Sword | Good Sharp/Excellent Puncture | |
Hand Axe | Fair Sharp | |
Battle Axe | Fair Sharp/Good Crushing | |
Great Axe | Good Sharp/Good Crushing | |
Mace | Good Crushing | |
Club | Fair Blunt | |
Morning Star | Fair Blunt | Negates 1 rank of armor |
Spear | Fair Puncture | |
Halberd | Good Puncture/Fair Sharp | |
Pipe / Bat | Fair Blunt | |
Brass Knuckles | Double Fortitude damage from punches | |
Chain | Poor Blunt | Can be used to suffocate or ensnare |
Chainsaw | Excellent Mauling | Will run continually for one hour on one tank of gas |
Staff | Poor Blunt | |
Whip | Poor Blunt | Can be used to suffocate or ensnare |
Ranged Weapons
The following is a list of ranged weapons, including weapons that can be thrown.
Weapon | Range | Spread | Damage | Ammo | Rate of Fire | Reload Time |
---|---|---|---|---|---|---|
Derringer | 10' | 0 | Fair Puncture | 1 | 1 | 10 |
Revolver | 2000' | 0 | Good Puncture | 6 | 1 | 8 |
Handgun | 2500' | 0 | Good Puncture | 12 | 1 | 6 |
Assault Rifle | 3000' | up to 20' | Good Puncture | 45 | 4 per turn | 6 |
Hunting Rifle | 4000' | 0 | Good Puncture | 8 | 2 | 8 |
Sniper Rifle | 5000' | 0 | Excellent Puncture | 6 | 2 | 8 |
Uzi | 1000' | up to 25' | Good Puncture | 50 | 10 per turn | 5 |
Shotgun | 100' | 10' | Good Mauling | 2 | 1 | 6 |
Javelin | STR of thrower in feet | 0 | Good Puncture | n/a | n/a | n/a |
Darts | 20' | 0 | Poor Puncture | n/a | 2 | n/a |
Shurikens | 25' | 5 per shuriken | Poor Sharp | n/a | 5 per turn | n/a |
Short Bow | 100' | 0 | Fair Puncture | n/a | 3 | 6 |
Long Bow | 200' | 0 | Fair Puncture | n/a | 4 | 6 |
Compound Bow | 300' | 0 | Fair Puncture | n/a | 5 | 6 |
Hand Crossbow | 80' | 0 | Poor Puncture | n/a | 1 | 6 |
Crossbow | 250' | 0 | Fair Puncture | n/a | 1 | 8 |
Heavy Crossbow | 400' | 0 | Good Puncture | n/a | 1 | 12 |
Heavy Weapons
This list contains heavy weapons designed to do large amounts of damage.
Weapon | Range | Damage | Reload Time |
---|---|---|---|
Rocket Launcher | 1200 feet | Good Mauling | 1 round |
Minigun | 3000 feet | Excellent Puncture | 5 rounds |
Flamethrower | 50 feet | Good Fire | 3 rounds |
Grenade | feet equal to STR | Fair Mauling | n/a |
Flashbang | feet equal to STR | Good Vision and Hearing Damage | n/a |
Shrapnel Grenade | feet equal to STR | Good Mauling | n/a |
Teargas Grenade | feet equal to STR | Knockout | n/a |
Molotov Cocktail | feet equal to STR | Fair Fire Damage | n/a |
Tank Cannon | 9 miles | Excellent Mauling | 5 rounds |
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Armor
This is a list of different types of armor.
Armor Type | Protection Strength | Extra |
---|---|---|
Cloth | None | Heavy Cloth clothing provides Fair protection against Cold |
Leather | Poor | Good vs. Sharp |
Kevlar | Good | No protection vs. Crushing |
Chain | Fair | |
Scale | Good | |
Plate | Excellent |
Equipment
The following is a list of equipment of all sorts that might be used by characters in a Hero @ Heart campaign.
Item | Description |
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