Hero_At_Heart Wiki
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==Welcome to the Hero_At_Heart Wiki==
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==Welcome to the Hero @ Heart Wiki==
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This is your one stop location for everything you need to play the Hero at Heart RPG (except the dice). Every rule, every campaign setting... everything is here for your perusal and use.
This Wiki is the complete rules set for the Hero@Heart Roleplaying System. It is a "Cinematic Storytelling Adventure Game," which means it is more designed around having thrilling adventures than being a rules-laden combat simulator. Feel free not just to become a part, but to help us grow!
 
   
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<p style="text-align: center;">And it's '''all FREE'''.</p>
The [[ESPER Horror Roleplaying Game|ESPER Horror Setting]] is currently part of the [mailto:Hero@Heart Hero@Heart] system!
 
[[Category:Browse]]
 
   
==What You Get in the Hero@Heart System==
 
Hero@Heart is a system I designed after finding I wasn't pleased with the more popular systems like D20. I always felt that there were too many limitations, and I was tired of saying things like "I hit the orc with my sword" or getting stabbed in the foot with a dagger and dying when I'd earlier survived several shotgun blasts to the face. I designed the system, starting with the ESPER horror game, with the hope of making a game that could change all that. Now, players can say "I run up to the orc, push off his knee and flip over his head, grabbing his neck and twisting as I flip over him." Now, damage is tracked realistically, and an axe to the arm will take it clean off while a dagger to the stomach will hurt for a good while. Now, players can be who they want to be, and weild the types of equipment and magic they want, without bogging the game down with rules that halt play indefinitely while everyone consults their rulebooks. No more will Barbarians have to say "I want to weild this gnarly battleae, but I have to keep using this +15 dagger because it has better stats for my class..."
 
   
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Hero At Heart is a roleplaying system which is community-driven. Players and GM's can add to the system (or help perfect and refine it, through community concensus), and this wiki has been designed as a one-stop where you can quickly and easily access any of the rules or different campaign settings with a few simple clicks. Feel free to come in, be a part of the community, add to the game, and share your own adventures!
The Hero@Heart System includes:
 
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*A percentile-based system that makes play easy, but able to be realistic at the same time.
 
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There are a number of campaign settings, each with their own unique skills, characteristics, magic, special abilities, and more, which can all be shared between settings. Here's just a few of them:
*Realistic damage and injury tracking to add to the realism and roleplaying aspect of the game.
 
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*A combat system that allows for more than just simple attacks: players can do virtually anything they want, and there is a realistic way to resolve any action.
 
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<gallery type="slider">
*A magick system where players can create any type of spell effect they want using a variety of different spell casting methods.
 
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days title.jpg|Days of Old|link=http://heroatheart.wikia.com/wiki/Days_of_Old|linktext=Fantasy Role Playing Game
*A world-shattering psionic system where players can use a variety of psionic effects to create amazing changes in the world around them.
 
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starcap title.jpg|Star Captain|link=http://heroatheart.wikia.com/wiki/Star_Captain|linktext=Science Fiction Role Playing Game
*Superpowers. 'Nuff said.
 
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esper title.jpg|ESPER|link=http://heroatheart.wikia.com/wiki/ESPER_Horror_Roleplaying_Game|linktext=Horror Role Playing Game
*The ability to create races, including robots, androids, and cyborgs.
 
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</gallery>
*Vehicle combat ranging from cars, tanks, and planes all the way up to mechs and intergalactic starships.
 
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==What You Get in the Hero@Heart System==
 
*A [[GAME MECHANICS|percentile-based system]] that makes play easy, but able to be realistic at the same time.
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*A classless [[Character Creation|Character Creation system]] where you can make any type of character and give that character as much depth as you want with [[Skills]], [[Advantages]], and [[Disadvantages]].
 
*[[DAMAGE AND INJURY|Realistic damage and injury tracking]] to add to the realism and roleplaying aspect of the game.
 
*A [[COMBAT RULES|combat system]] that allows for more than just simple attacks: players can do virtually anything they want, and there is a realistic way to resolve any action.
 
*Magick systems where players can create any type of spell effect they want using a variety of different spell casting methods. ([[Days of Old Magic System|Fantasy]] and [[ESPER Magick System|Horror versions]])
 
*A [[Psi|world-shattering psionic system]] where players can use a variety of psionic effects to create amazing changes in the world around them.
 
*[[Super Powers]]. 'Nuff said.
 
*The[[Alien Race Creation| ability to create races,]] including [[Robots, Cyborgs, and Androids|robots, androids, and cyborgs]].
 
*[[Vehicular Combat|Vehicle combat]] ranging from cars, tanks, and planes all the way up to mechs and[[Starships| intergalactic starships]].
 
*An easy system for creating new things from spells, potions, enchantments, magickal items, inventions, and virtually anything else.
 
*An easy system for creating new things from spells, potions, enchantments, magickal items, inventions, and virtually anything else.
*A game system designed by author, animator, and filmmaker Cal Souza.
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*A game system designed by the Wandering Wizard Simon Kalimanus.
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<p style="margin-bottom:10px;list-style:none;background-image:url(http://www.weebly.com/theme_browser/themes/approved/203072728422064795/files/bullets.png?840938);padding-left:15px!important;background-position:0%8px;background-repeat:no-repeatno-repeat;">
 
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</p>
 
 
<span style="font-size:20px;">Table of Contents</span>
 
<span style="font-size:20px;">Table of Contents</span>
   
[http://heroatheart.wikia.com/wiki/Hero@Heart_Wiki INTRODUCTION]
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[[INTRODUCTION]]
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[[A Sample of Hero at Heart gameplay]]
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[[CHARACTERS]]
 
*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Attributes]]
 
*[[Attributes]]
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*[[Disadvantages]]
 
*[[Disadvantages]]
 
*[[Character Development]]
 
*[[Character Development]]
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*[[Equipment Listing]]
GAME MECHANICS
 
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*[[Character Sheets]]
 
[[GAME MECHANICS]]
 
*[[Rolling and Success Rate]]
 
*[[Rolling and Success Rate]]
 
*[[Target Numbers Higher than 99]]
 
*[[Target Numbers Higher than 99]]
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*[[Analyzation or Preparation Rolls]]
 
*[[Analyzation or Preparation Rolls]]
 
*[[Hint Rolls]]
 
*[[Hint Rolls]]
COMBAT RULES
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[[COMBAT RULES]]
 
*[[Units of Time in Combat]]
 
*[[Units of Time in Combat]]
 
*[[Entering Combat]]
 
*[[Entering Combat]]
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*[[Large-Scale Battles]]
 
*[[Large-Scale Battles]]
 
*[[Battle Conditions]]
 
*[[Battle Conditions]]
DAMAGE AND INJURY
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[[DAMAGE AND INJURY]]
 
*[[Physical Damage]]
 
*[[Physical Damage]]
 
*[[Armor and Protection]]
 
*[[Armor and Protection]]
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*[[Vision and Hearing Damage]]
 
*[[Vision and Hearing Damage]]
 
*[[Unexpected Damage]]
 
*[[Unexpected Damage]]
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==Campaign Settings==
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Under the Hero at Heart system, you can play in any world you want, even one of your own creation. Feel free not just to play in our worlds, but to help us grow and add your own, including your own unique skills, advantages and disadvantages, magic, etc.
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'''ORIGINAL CAMPAIGN SETTINGS'''
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*The [[ESPER Horror Roleplaying Game|ESPER Horror Setting]]
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*[[Days of Old|The Days of Old]] fantasy setting
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*The [[Star Captain]] science fiction setting
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*[[The Odds]] superhero setting
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*[[The Quantum Key]]: Travel through Time and Space!
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==To Do List==
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Here's a list of stuff that anyone should feel free to work on!
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*Playtesting and perfecting the rules, especially combat, ship combat, Magick, Psi, and Odd Powers (note: Odd Powers have never been playtested)
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*Adding Classes to any of the campaign settings, by creating preset base attributes, skills, equipment, etc..
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*Adding Artwork (especially on monsters)
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*Adding new campaign settings (try to follow the layout of the current settings, see above)
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*Adding stories, either fiction or from in-game experiences
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*Add your characters!
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*Add new monsters, skills, items, spells, powers, etc.
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*New alien races for Star Captain, races for Days of Old, etc.
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*Whatever else!
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Feel free to do whatever you want to add to the Hero at Heart system, just please remember to only change pages that have already been established after discussion and concensus. Also, please try to keep to the mood of the system you are working in... If you want to make a comedy setting, that's fine, just make sure you don't put it within a serious campaign setting. No "Scooby-Doo-ing" in ESPER!
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ALSO: If you enjoy playing this game, please tell your friends, share on Social Media and sites like Reddit, and most important of all, run games so others can experience it and do the same!
   
 
==Latest activity==
 
==Latest activity==
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[[Category:Browse]]
 

Latest revision as of 19:01, 17 March 2019

Welcome to the Hero @ Heart Wiki[]

This is your one stop location for everything you need to play the Hero at Heart RPG (except the dice). Every rule, every campaign setting... everything is here for your perusal and use.

And it's all FREE.


Hero At Heart is a roleplaying system which is community-driven. Players and GM's can add to the system (or help perfect and refine it, through community concensus), and this wiki has been designed as a one-stop where you can quickly and easily access any of the rules or different campaign settings with a few simple clicks. Feel free to come in, be a part of the community, add to the game, and share your own adventures!

There are a number of campaign settings, each with their own unique skills, characteristics, magic, special abilities, and more, which can all be shared between settings. Here's just a few of them:

Days of Old
Star Captain
ESPER

Days of Old

Star Captain

ESPER

Days of Old
Star Captain
ESPER


What You Get in the Hero@Heart System[]


Table of Contents

INTRODUCTION

A Sample of Hero at Heart gameplay

CHARACTERS

GAME MECHANICS

COMBAT RULES

DAMAGE AND INJURY

Campaign Settings[]

Under the Hero at Heart system, you can play in any world you want, even one of your own creation. Feel free not just to play in our worlds, but to help us grow and add your own, including your own unique skills, advantages and disadvantages, magic, etc.

ORIGINAL CAMPAIGN SETTINGS

To Do List[]

Here's a list of stuff that anyone should feel free to work on!

  • Playtesting and perfecting the rules, especially combat, ship combat, Magick, Psi, and Odd Powers (note: Odd Powers have never been playtested)
  • Adding Classes to any of the campaign settings, by creating preset base attributes, skills, equipment, etc..
  • Adding Artwork (especially on monsters)
  • Adding new campaign settings (try to follow the layout of the current settings, see above)
  • Adding stories, either fiction or from in-game experiences
  • Add your characters!
  • Add new monsters, skills, items, spells, powers, etc.
  • New alien races for Star Captain, races for Days of Old, etc.
  • Whatever else!

Feel free to do whatever you want to add to the Hero at Heart system, just please remember to only change pages that have already been established after discussion and concensus. Also, please try to keep to the mood of the system you are working in... If you want to make a comedy setting, that's fine, just make sure you don't put it within a serious campaign setting. No "Scooby-Doo-ing" in ESPER!


ALSO: If you enjoy playing this game, please tell your friends, share on Social Media and sites like Reddit, and most important of all, run games so others can experience it and do the same!

Latest activity[]