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Luck is a factor which contributes completely at random to the lives of people every day in a variety of different ways. It indicates the fortuitous (or, in some cases, disadvantageous) situations that arise unforeseen in the lives of everyone, everywhere, at every time. Throughout this manual, you will see examples of when Luck should be called into play.

Luck is a factor which contributes completely at random to the lives of people every day in a variety of different ways. It indicates the fortuitous (or, in some cases, disadvantageous) situations that arise unforeseen in the lives of everyone, everywhere, at every time. Throughout the rules, you may see examples of where Luck might come in to play, but ordinarily, it will just be something like this:

DM: Joe, roll on your Luck.

Joe: Fail.

DM: Okay, Joe.  The rock Sam threw off the building earlier to signal there were no enemies hits you. You take Fair Blunt damage to the head and are now unconscious.



 

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